- You reward the behavior you want to see. Rusty Battle Axe and the others are right on regarding this point. No matter what system or lack of system, keep to this truth. In all my experience as a senior manager, parent and DM there is no better way of saying this.
- Reward the characters in game. Let that sink in a minute. Please note I did not say players. Let the world react and reward the characters for what they do, or what they do not do. I find that the in game gratification is far more powerful and important than the out of game XP award.
Random thoughts, musings, ideas, and opinions for your consideration. These gnotions are not likely to increase the sum of human knowledge. Favorite topics will be literature, music, fine drink, and RPG.
Wednesday, February 3, 2010
Giving rewards for the adventure
I have seen a number of blog posts lately talking about XP award systems. There is certainly no harm in tailoring the awards to fit your groups gaming style. I have read a number of interesting and clever ideas on those blogs, and in days gone by I would have cheerfully borrowed a number of them. However in the last few years I have come to a different conclusion that better fits my game; throw all those systems out. I do not get enough value for the time spent from them.
I still hand out experience points, I just do not spend so much time doing it. I try to focus on two concepts in rewards:
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Not sure if it's heretical or not, but I'm totally with you either way. I recently awarded 500 XP to the sole survivor of a goblin attack who basically begged for his life and was stripped naked and sent home alive as an example. I have my reasons. Period.
ReplyDeleteze bulette:
ReplyDeleteI thoroughly enjoy goblins; they are so versatile in how I can use them to annoy players. That is a good example of an alternate to death for failure. Nice. No hot iron branding though?
Regarding the XP award: hard to know what any XP award means if you do not know what percent it is towards the next level. For me, if the character ignored reasonable warnings of a bad situation then perhaps survival was enough reward. Otherwise, I agree there are times that less than heroic actions earn XP. Either way I suppose this character learned something.
Goblins, how can a DM not love them.
I'll be tied to the stake right next to you, I guess. Hopefully, get a nice spice rub before they light the kindling.
ReplyDeleteThe foundation of my xp award process (if it merits that title) is giving xp per encounter, whether its a role-playing encounter, a combat encounter, overcoming a trap, or turning undead. Like you, I determined roughly how many encounters I thought it should take per level. I do add in xp for creatures overcome and, for our dungeon delver party, for areas explored, but the bulk of the xp comes from the per encounter awards.
I look at xp along the lines of staff training and development. It represents on-the-job education and skill enhancement, which is why xp leads to increased levels and effectiveness. Not that I need a rational, but it is nice when I have a reason for what I do...even if I get tied to the stake and toasted as a heretic.
Great post!