Sunday, November 29, 2009

Thoughts on formal skill challenge

I have been ruminating on adding formal skill challenges to our 3.5 game. I am an equal opportunity borrower; I gleefully borrow rules from 4E, earlier editions, other systems, or other folks generously shared house rules. A rule is just a tool for the DM to help run the game. Use the ones that work; delegate those that do not to the garderobe and let the otyugh have them. There is something about the idea that I like. The question for me is: is creating formal skill challenges worth the effort that goes into them? It took me a while to understand what they meant by skill challenges, and how to use them. I suspect I was not the only one based on the amount of chatter on the boards on the topic and the errata and how to files that have been furiously posted after release. Finally after internalizing what was meant the next question was: how is that different from what I do already as DM in the game? I am leaning towards answering my own question with the response of - not much. Example of a simple skill challenge: A character is chasing or being chased. Both the chaser and the chasee have the same movement base. There are rules for resolving this by rolling dice, and if the player does not want to step up and use skills and abilities to resolve this problem then we can use the rule. However, I would much prefer that player take an active role in overcoming this challenge. Tell me how you change this reality? A player might: cast a spell to alter the reality (make themselves faster, opponent slower, stop the opponent outright, etc), tell me how they use their superior strength or endurance to outpace the other, or tell me how they use the environment to their advantage creatively using a skill (strength to push aside brush, escape artist to get through difficult spaces, intimidate or diplomacy to alter a crowd of people, bluff to fool the opponent, the possibilities are nearly endless). I have always viewed the subsections of my adventures as sort of a skill challenge. Yes you fight your way through some of it, but you can use your other tools as well. Usually there are benefits in using a characters various other skills and abilities rather that straight forward hack and cast. So what have they done for me in codifying skill challenges? So far I am thinking not much. I am an experienced DM, so I am usually ready (expecting) for the players to NOT follow the path I set for them and have to improvise. Therefore I am quite accustomed to adjudicating a players creative use of their skills to solve a problem in ways I had not foreseen. Since my track record for predicting what my players will actually do is abysmal at best - what value is there in spending valuable and limited time to 'precisely' define what skills and difficulty levels are required to solve the problem? (I think I am foreshadowing the answer, no?) On the other hand if generous gamers post clever skill challenges that I can borrow and convert with little effort - praise be to Arimal goddess of those who 'borrow' may she bestow her luck on those who enrich my game. My 'skill challenges' are more like a series of balloons and arrows with some logic points (yes go here - no go there; if then else; etc). Sure there are points where I document precisely what is needed to succeed on a certain element, but I do not formalize the entire process. I am not completely done ruminating on this, but so far I am not inclined to spend valuable preparation time in this level of detail.

Saturday, November 14, 2009

Winter ales early: Harpoon Winter Warmer

The beer companies are just as bad as the big box retailers. Winter has not officially started yet and the winter beers are flooding the shelves. Well, I bought it anyway. Heh. I was not in the mood for any of the myriad pumpkin ales that stared hauntingly at me. Boo! I am up at our lake house and spent the afternoon working on screen coverings for our new porch. It is cold and rainy here today. Add that to my general ineptness in such endeavors and the result is not many screen coverings were built and hung today. Cold, wet, tired, and frustrated - hmmmm, good time for a winter brew. Back inside I grabbed a Harpoon Winter Warmer while I put some soup on the stove and Amy Winehouse on the boom box. (Too bad she is such a train wreck - Back in Black is a fine album). Post soup I have a sandwich queued up: black forest rye, deli sliced roast beef, horseradish (we are out of mustard here - what is up with that!), cheddar cheese and some russet kettle cooked potato chips. Oh, right, the beer. I am firm believer that your state of mind, and the food you are eating if you are having a food friendly drink affects how you enjoy the drink. As described above this is a friendly environment for a winter ale. This is a mildly full bodied ale. More creamy than hoppy, it has almost zero bitter aftertaste. The finish is long, and mostly carried by the spices. It is fairly well balanced, though the spices are forward as you might expect from the style. Surprisingly, it went well with the Mediterranean style sausage and pasta soup. It is a little weak for the serious sandwich I have going on here, but not completely overwhelmed. Perhaps the black forest rye cries out for heavy Bavarian dark, my bad in the beer and food selection. You can find a number of other brands with their spiced winter brews out there, I think they are all featuring the cinnamon and nutmeg like this Harpoon brew. If you compare them, let us know how that worked out. In summary, I can recommend it. It is moderate enough to have on its own, but can stand up to some food (skip the black forest rye though). Not a brew to rave about, but solid enough to have and not be disappointed. Cheers.

Tuesday, November 10, 2009

Haiku wisdom for adventuring parties on a bad day

My gaming group had an off night some months ago. Some time had passed since our last outing and, well, the group was just not playing as if they were the experienced team that they are. During the session I could only chuckle as one after another unfortunate event occurred. They did not need me to point it out to them, they knew. However I could not resist sharing with them some poetry between sessions in the wrap up. Note: this is not typical, and I had never done this before. They did not think it was as funny as I did. Go figure. Enjoy.

move silent roll fails
so much metal armor worn
next time send the rogue

patiently waiting
many hide ranks has the foe
you are now surprised

desperate player
only one chance to survive
the dice never lie

trolls are dangerous
fortunate they have weakness
I thought you had torch

items on your list
they would have been quite useful
you forgot to buy
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