- You reward the behavior you want to see. Rusty Battle Axe and the others are right on regarding this point. No matter what system or lack of system, keep to this truth. In all my experience as a senior manager, parent and DM there is no better way of saying this.
- Reward the characters in game. Let that sink in a minute. Please note I did not say players. Let the world react and reward the characters for what they do, or what they do not do. I find that the in game gratification is far more powerful and important than the out of game XP award.
Wednesday, February 3, 2010
Giving rewards for the adventure
I have seen a number of blog posts lately talking about XP award systems. There is certainly no harm in tailoring the awards to fit your groups gaming style. I have read a number of interesting and clever ideas on those blogs, and in days gone by I would have cheerfully borrowed a number of them. However in the last few years I have come to a different conclusion that better fits my game; throw all those systems out. I do not get enough value for the time spent from them. I still hand out experience points, I just do not spend so much time doing it. I try to focus on two concepts in rewards: